![]() The red stain can only be seen by the activator of the coin, or by use of True Sight. The coin will continue staining objects for one week, and the color will last for one additional week. When activated with a command word, this coin will color everything it touches red. I’m not certain how this was made, but I found it online and it’s a fantastic three dimension visual for players to get a better idea of the castle’s look and layout. You traveled from your lands of Rockhome to the Empire of Thyatis to witness the great gladiator games. A hundred bright yellow banners stood beneath him, each marked with a great red hand. This item appears identical to a common coin. Larger Version: 1.54mb 72 dpi version of the Vraath Keep Castle DMs/GMs Map 3D Foldable Version of Vraath Keep Vraath Keep Dungeon Master’s Map with Numbers: ![]() Larger Version: 1.53mb 72 dpi version of the Vraath Keep Castle Player’s Map Vraath Keep Player’s Map without Numbers: ![]() Larger Version: 1.51mb 72 dpi version of the Vraath Keep Castle Map with Roofs Vraath Keep Player’s Map with Roofs where PCs cannot see inside: DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Players Handbook, Dungeon Masters Guide, Monster Manual, Red Hand of Doom. High Resolution: 2.2mb 300 dpi version of the Witchwood Player Map Vraath Keep Castle Maps for Players & Dungeon/Game Masters Red Hand of Doom maps The Witchwood Players Map area around Drellin’s Ferry It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one. The adventure was indicated as appropriate for characters of experience levels six to twelve, but the designers have stated it is targeted for levels five to eleven. Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D).
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